#pragma once #include "CoreMinimal.h" #include "ConvexNoiseProperties.h" #include "SimpleMeshWithCachedTree.h" #include "ConvexMeshWithCachedTree.generated.h" UCLASS(Abstract, Blueprintable) class UConvexMeshWithCachedTree : public USimpleMeshWithCachedTree { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FConvexNoiseProperties Noise; UConvexMeshWithCachedTree(); };