#pragma once #include "CoreMinimal.h" #include "ChunkOffset.generated.h" USTRUCT(BlueprintType) struct FChunkOffset { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) int16 X; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) int16 Y; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) int16 Z; FSDENGINE_API FChunkOffset(); };