#pragma once #include "CoreMinimal.h" #include "ChunkId.generated.h" USTRUCT(BlueprintType) struct FSDENGINE_API FChunkId { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) int16 X; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) int16 Y; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) int16 Z; FChunkId(); }; FORCEINLINE uint32 GetTypeHash(const FChunkId) { return 0; }