#pragma once #include "CoreMinimal.h" #include "CellId.h" #include "CellBox.generated.h" USTRUCT(BlueprintType) struct FCellBox { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCellId Min; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCellId Max; FSDENGINE_API FCellBox(); };