#pragma once #include "CoreMinimal.h" #include "CSGBaseComponent.h" #include "WarpedProperties.h" #include "CSGWarpedComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGWarpedComponent : public UCSGBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FWarpedProperties Properties; UCSGWarpedComponent(); };