#pragma once #include "CoreMinimal.h" #include "SimpleMeshWithCachedTree.h" #include "VoronoiProperties.h" #include "CSGVoronoi.generated.h" UCLASS(Blueprintable) class UCSGVoronoi : public USimpleMeshWithCachedTree { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVoronoiProperties Properties; UCSGVoronoi(); };