#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Components/SplineComponent.h" #include "CSGWarped.h" #include "SplineWarpProperties.h" #include "CSGSplineWarp.generated.h" UCLASS(Blueprintable) class UCSGSplineWarp : public UCSGWarped { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSplineWarpProperties SplineProperties; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FSplineCurves SplineCurves; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray AABBs; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Keys; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray planes; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBox TotalAABB; UCSGSplineWarp(); };