#pragma once #include "CoreMinimal.h" #include "CSGSphereProperties.h" #include "ConvexMeshWithCachedTreeComponent.h" #include "CSGSphereComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGSphereComponent : public UConvexMeshWithCachedTreeComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGSphereProperties Properties; UCSGSphereComponent(); };