#pragma once #include "CoreMinimal.h" #include "CSGSphereProperties.h" #include "ConvexMeshWithCachedTree.h" #include "CSGSphere.generated.h" UCLASS(Blueprintable) class UCSGSphere : public UConvexMeshWithCachedTree { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGSphereProperties Properties; UCSGSphere(); };