#pragma once #include "CoreMinimal.h" #include "CSGSTLProperties.generated.h" class UStaticMeshCarver; USTRUCT(BlueprintType) struct FCSGSTLProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UStaticMeshCarver* Mesh; FSDENGINE_API FCSGSTLProperties(); };