#pragma once #include "CoreMinimal.h" #include "CSGSTLProperties.h" #include "SimpleMeshWithCachedTreeComponent.h" #include "CSGSTLComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGSTLComponent : public USimpleMeshWithCachedTreeComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGSTLProperties Properties; UCSGSTLComponent(); };