#pragma once #include "CoreMinimal.h" #include "BinaryTerrainMaterialCombiner.h" #include "CSGBaseComponent.h" #include "CSGSDFInstanceProperties.h" #include "CSGSDFInstanceComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API UCSGSDFInstanceComponent : public UCSGBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGSDFInstanceProperties Properties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBinaryTerrainMaterialCombiner Materials; UCSGSDFInstanceComponent(); };