#pragma once #include "CoreMinimal.h" #include "CSGBaseComponent.h" #include "CSGRandomizeTransformProperties.h" #include "CSGRandomizeTransformComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGRandomizeTransformComponent : public UCSGBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGRandomizeTransformProperties Properties; UCSGRandomizeTransformComponent(); };