#pragma once #include "CoreMinimal.h" #include "CSGRandomDisableProperties.generated.h" USTRUCT(BlueprintType) struct FCSGRandomDisableProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float DisableProbability; FSDENGINE_API FCSGRandomDisableProperties(); };