#pragma once #include "CoreMinimal.h" #include "CSGBaseComponent.h" #include "CSGRandomDisableProperties.h" #include "CSGRandomDisableComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGRandomDisableComponent : public UCSGBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGRandomDisableProperties Properties; UCSGRandomDisableComponent(); };