#pragma once #include "CoreMinimal.h" #include "ConvexMeshWithCachedTreeComponent.h" #include "CSGPlaneComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGPlaneComponent : public UConvexMeshWithCachedTreeComponent { GENERATED_BODY() public: UCSGPlaneComponent(); };