#pragma once #include "CoreMinimal.h" #include "BinaryTerrainMaterialCombiner.h" #include "CSGBaseComponent.h" #include "CSGSDFModulatedInstanceProperties.h" #include "CSGModulatedSDFInstanceComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSDENGINE_API UCSGModulatedSDFInstanceComponent : public UCSGBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGSDFModulatedInstanceProperties Properties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBinaryTerrainMaterialCombiner Materials; UCSGModulatedSDFInstanceComponent(); };