#pragma once #include "CoreMinimal.h" #include "CSGGroupComponent.h" #include "GeneralTerrainMaterialCombiner.h" #include "MeshLayerProperties.h" #include "CSGLayerComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGLayerComponent : public UCSGGroupComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMeshLayerProperties Properties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGeneralTerrainMaterialCombiner Materials; UCSGLayerComponent(); };