#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "CSGGridDuplicatorProperties.generated.h" USTRUCT(BlueprintType) struct FCSGGridDuplicatorProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 NumA; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 NumB; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector DirectionA; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector DirectionB; FSDENGINE_API FCSGGridDuplicatorProperties(); };