#pragma once #include "CoreMinimal.h" #include "CSGCylinderProperties.generated.h" USTRUCT(BlueprintType) struct FCSGCylinderProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Height; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Sides; FSDENGINE_API FCSGCylinderProperties(); };