#pragma once #include "CoreMinimal.h" #include "CSGConvexColliderProperties.generated.h" class UStaticMesh; USTRUCT(BlueprintType) struct FCSGConvexColliderProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UStaticMesh* collider; FSDENGINE_API FCSGConvexColliderProperties(); };