#pragma once #include "CoreMinimal.h" #include "CSGConvexColliderProperties.h" #include "ConvexMeshWithCachedTree.h" #include "CSGConvexCollider.generated.h" UCLASS(Blueprintable) class UCSGConvexCollider : public UConvexMeshWithCachedTree { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGConvexColliderProperties Properties; UCSGConvexCollider(); };