#pragma once #include "CoreMinimal.h" #include "CSGConeProperties.h" #include "ConvexMeshWithCachedTreeComponent.h" #include "CSGConeComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGConeComponent : public UConvexMeshWithCachedTreeComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGConeProperties Properties; UCSGConeComponent(); };