#pragma once #include "CoreMinimal.h" #include "CSGCircleDuplicatorProperties.generated.h" USTRUCT(BlueprintType) struct FCSGCircleDuplicatorProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Num; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; FSDENGINE_API FCSGCircleDuplicatorProperties(); };