#pragma once #include "CoreMinimal.h" #include "CSGBaseComponent.h" #include "CSGCircleDuplicatorProperties.h" #include "CSGCircleDuplicatorComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGCircleDuplicatorComponent : public UCSGBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGCircleDuplicatorProperties Properties; UCSGCircleDuplicatorComponent(); };