#pragma once #include "CoreMinimal.h" #include "BakeSettings.h" #include "Templates/SubclassOf.h" #include "CSGChildInstanceProperties.generated.h" class ACSGBuilder; USTRUCT(BlueprintType) struct FCSGChildInstanceProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf Mesh; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBakeSettings Settings; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Seed; FSDENGINE_API FCSGChildInstanceProperties(); };