#pragma once #include "CoreMinimal.h" #include "CSGBaseComponent.h" #include "CSGChildInstanceProperties.h" #include "GeneralTerrainMaterialCombiner.h" #include "CSGChildInstanceComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGChildInstanceComponent : public UCSGBaseComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGChildInstanceProperties Properties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGeneralTerrainMaterialCombiner Materials; UCSGChildInstanceComponent(); };