#pragma once #include "CoreMinimal.h" #include "CSGBuilderBaseSceneComponent.h" #include "MeshBaseProperties.h" #include "CSGBaseComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCSGBaseComponent : public UCSGBuilderBaseSceneComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMeshBaseProperties BaseProperties; UCSGBaseComponent(); };