#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "BuilderBase.h" #include "MeshBaseProperties.h" #include "CSGBase.generated.h" UCLASS(Abstract, Blueprintable) class UCSGBase : public UBuilderBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMeshBaseProperties BaseProperties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FTransform RelativeTransform; UCSGBase(); };