#pragma once #include "CoreMinimal.h" #include "CSGAddMaterialLayersProperties.h" #include "CSGSingleChildBase.h" #include "CSGAddMaterialLayers.generated.h" UCLASS(Blueprintable) class UCSGAddMaterialLayers : public UCSGSingleChildBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGAddMaterialLayersProperties Properties; UCSGAddMaterialLayers(); };