#pragma once #include "CoreMinimal.h" #include "BinaryMatPatterns.h" #include "BinaryMatProperties.h" #include "EmptyBinaryMatProperties.h" #include "BinaryTerrainMaterialCombiner.generated.h" USTRUCT(BlueprintType) struct FBinaryTerrainMaterialCombiner { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FEmptyBinaryMatProperties IfEmpty; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBinaryMatProperties IfSolid; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Patterns; FSDENGINE_API FBinaryTerrainMaterialCombiner(); };