#pragma once #include "CoreMinimal.h" #include "EBinaryComb.h" #include "BinaryMatProperties.generated.h" class UTerrainMaterialCore; USTRUCT(BlueprintType) struct FBinaryMatProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EBinaryComb Result; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainMaterialCore* Material; FSDENGINE_API FBinaryMatProperties(); };