#include "FastNoiseProperties.h" FFastNoiseProperties::FFastNoiseProperties() { this->Frequency = 0.00f; this->NoiseType = EFNNoiseType::OPENSIMPLEX2; this->RotationType3d = EFNRotationType3D::NONE; this->FractalType = EFNFractalType::NONE; this->Octaves = 0; this->Lacunarity = 0.00f; this->Gain = 0.00f; this->WeightedStrength = 0.00f; this->PingPongStrength = 0.00f; this->CellularDistanceFunc = EFNCellularDistanceFunc::EUCLIDEAN; this->CellularReturnYype = EFNCellularReturnType::CELLVALUE; this->CellularJitterMod = 0.00f; this->DomainWarpType = EFNDomainWarpType::OPENSIMPLEX2; this->WarpAmplitude = 0.00f; }