#pragma once #include "CoreMinimal.h" #include "ZipLineConnectorHandler.generated.h" class AZipLineConnector; USTRUCT(BlueprintType) struct FZipLineConnectorHandler { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr ConnectorClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) AZipLineConnector* Connector; public: FSD_API FZipLineConnectorHandler(); };