#pragma once #include "CoreMinimal.h" #include "XPSettings.generated.h" USTRUCT(BlueprintType) struct FXPSettings { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float XP_PerGold; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float XP_PerKill; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float XP_OnSurvivedLevel; FSD_API FXPSettings(); };