#pragma once #include "CoreMinimal.h" #include "XPReward.generated.h" USTRUCT(BlueprintType) struct FXPReward { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Description; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 XP; FSD_API FXPReward(); };