#pragma once #include "CoreMinimal.h" #include "WidgetMover.generated.h" class UWidget; USTRUCT(BlueprintType) struct FWidgetMover { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Widget; FSD_API FWidgetMover(); };