#pragma once #include "CoreMinimal.h" #include "WidgetFade.generated.h" class UUserWidget; USTRUCT(BlueprintType) struct FWidgetFade { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Widget; FSD_API FWidgetFade(); };