#pragma once #include "CoreMinimal.h" #include "Components/WidgetComponent.h" #include "WidgetComponentCustomMaterial.generated.h" class UMaterialInterface; UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UWidgetComponentCustomMaterial : public UWidgetComponent { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMaterialInterface* CustomMaterial; public: UWidgetComponentCustomMaterial(); };