#pragma once #include "CoreMinimal.h" #include "WeightedRoomSelectorItem.generated.h" class URoomGenerator; USTRUCT(BlueprintType) struct FWeightedRoomSelectorItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) URoomGenerator* Room; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Weight; FSD_API FWeightedRoomSelectorItem(); };