#pragma once #include "CoreMinimal.h" #include "WeightedRoomSelectorItem.h" #include "WeightedRoomSelector.generated.h" USTRUCT(BlueprintType) struct FWeightedRoomSelector { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Items; FSD_API FWeightedRoomSelector(); };