#pragma once #include "CoreMinimal.h" #include "WeeklyCampaignItem.generated.h" USTRUCT(BlueprintType) struct FWeeklyCampaignItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 LastCompletedWeek; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 LastStartedWeek; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 RewardedProgress; FSD_API FWeeklyCampaignItem(); };