#pragma once #include "CoreMinimal.h" #include "Components/SceneCaptureComponent2D.h" #include "WeaponIconSceneCaptureComponent.generated.h" class UIconGenerationCameraKey; UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UWeaponIconSceneCaptureComponent : public USceneCaptureComponent2D { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UIconGenerationCameraKey* CameraKey; UWeaponIconSceneCaptureComponent(); };