#pragma once #include "CoreMinimal.h" #include "WeakpointChannel.generated.h" class UFSDPhysicalMaterial; class UMaterialInstanceDynamic; USTRUCT(BlueprintType) struct FWeakpointChannel { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UFSDPhysicalMaterial* WeakPointMaterial; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 BoneIndex; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UMaterialInstanceDynamic* Mid; FSD_API FWeakpointChannel(); };