#pragma once #include "CoreMinimal.h" #include "WaveEntry.generated.h" class UEnemyWaveController; USTRUCT(BlueprintType) struct FWaveEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Weight; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr WaveController; public: FSD_API FWaveEntry(); };