#pragma once #include "CoreMinimal.h" #include "LineSpikeTaskBase.h" #include "WaitTask.generated.h" UCLASS(Blueprintable, DefaultToInstanced, EditInlineNew) class UWaitTask : public ULineSpikeTaskBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float WaitTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SkipIfLast; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool OnlyOnce; UWaitTask(); };