#pragma once #include "CoreMinimal.h" #include "RandFloatInterval.h" #include "VeteranComposition.generated.h" USTRUCT(BlueprintType) struct FVeteranComposition { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandFloatInterval Normal; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandFloatInterval Large; FSD_API FVeteranComposition(); };