#pragma once #include "CoreMinimal.h" #include "VanitySlotStore.generated.h" class UVanityItem; USTRUCT(BlueprintType) struct FVanitySlotStore { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray VanityItems; FSD_API FVanitySlotStore(); };