#pragma once #include "CoreMinimal.h" #include "SchematicItem.h" #include "VanitySchematicItem.generated.h" class UVanityItem; UCLASS(Blueprintable, EditInlineNew) class UVanitySchematicItem : public USchematicItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UVanityItem* Item; public: UVanitySchematicItem(); UFUNCTION(BlueprintCallable, BlueprintPure) UVanityItem* GetVanityItem(); };