#pragma once #include "CoreMinimal.h" #include "VanityMasterySave.generated.h" USTRUCT(BlueprintType) struct FVanityMasterySave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Level; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 XP; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool HasAwardedForOldPurchases; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 FashionitesAwaredForOldPurchases; FSD_API FVanityMasterySave(); };